Berger, Peter (2008). “There and Back Again: Reuse, Signifiers and Consistency in Created Game Spaces.” Computer Games as a Sociocultural Phenomenon.Edited by Andreas Jahn-Sudmann and Ralf Stockmann, Palgrave Macmillan, pp. 47–55.
Cain, Jeffery (2008). “Another Bricolage in the Wall: Deleuze and Teenage Alienation.” Computer Games as a Sociocultural Phenomenon. Edited by Andreas Jahn-Sudmann and Ralf Stockmann, Palgrave Macmillan, pp. 56–65.
Farokhmanesh, Megan (Aug. 2019). “Trump and Republicans Continue to Blame Video Games for Their Failures on Gun Control.” The Verge, 5. www.theverge.com/2019/8/5/20754793/trump-gun-control-video-games-violence-republicans-no-evidence-dayton-el-paso-texas-ohio.
Herbst, Claudia . “(2008). Programming Violence: Language and the Making of Interactive Media.” Computer Games as a Sociocultural Phenomenon. Edited by Andreas Jahn-Sudmann and Ralf Stockmann, Palgrave Macmillan, pp. 69–77.
Jahn-Sudmann, Andreas, and Ralf Stockmann (2008). “Introduction.” Computer Games as a Sociocultural Phenomenon. Edited by Andreas Jahn-Sudmann and Ralf Stockmann, Palgrave Macmillan, pp. XIII–XIX.
Kennedy, Paul (1987). The Rise and Fall of Great Powers: Economic Change and Military Conflict From 1500 to 2000. Random House.
Lakhani, Suraj, and Susann Wiedlitzka (May 2022). “‘Press F to Pay Respects’: An Empirical Exploration of the Mechanics of Gamification in Relation to the Christchurch Attack.” Terrorism and Political Violence, Taylor and Francis, pp. 1–18. https://doi.org/10.1080/09546553.2022.2064746.
Mattone, James (April 11, 2021). Two Incredible Milestones: Call of Duty®: Warzone Reaches 100 million Players, Premium Call of Duty® Game Sales Eclipses 400 millions. www.callofduty.com/blog/2021/04/Incredible-Warzone-and-Game-Sales-Milestones.
Oguntola, Tobi (Feb. 16, 2023). “A History of Call of Duty - Release Dates, Sales and More.” Xfire. www.xfire.com/a-history-of-call-of-duty-release-dates-sales-and-more.
Said, Edward Wadie (2006) . Humanism and Democratic Criticism. Columbia University Press.
Said, Edward Wadie (1978). Orientalism. Pantheon Books.
Salaun, Theo (Mar.18, 2022). “New Data Confirms Call of Duty Fans Are the Most Toxic in All of Gaming.” Dexerto. www.dexerto.com/call-of-duty/new-data-confirms-call-of-duty-fans-are-the-most-toxic-in-all-of-gaming-1786545.
Tassi, Paul Mar.11, 2011). “Call of Duty: Black Ops Now the Best-Selling Video Game of All Time in US.” Forbes. www.forbes.com/sites/insertcoin/2011/03/11/call-of-duty-black-ops-now-the-best-selling-video-game-of-all-time/?sh=6a38a63c3858.
Tokio, Redacción (Feb. 2023). “Game Mechanics: What Are They and What Are the Most Common.” Tokio School. www.tokioschool.com/en/news/game-mechanics-what-are.
Van Dreunen, Joost (2008). “The Aesthetic Vocabulary of Video Games.” Computer Games as a Sociocultural Phenomenon. Edited by Andreas Jahn-Sudmann and Ralf Stockmann, Palgrave Macmillan, pp. 03–11.
Walker Bush, George (2002). State of the Union Address. Washington, District of Columbia, United States of America.
Witkowski, Wallace (Jan. 2, 2021). “Videogames Are a Bigger Industry Than Movies and North American Sports Combined, Thanks to the Pandemic.” Market Watch. www.marketwatch.com/story/videogames-are-a-bigger-industry-than-sports-and-movies-combined-thanks-to-the-pandemic-11608654990.